Niantic Labs · Via CRAFTSMAN+

Catan: World Explorer
UA Campaign

Creative Direction UA Creative 2D / 3D Motion Compositing Sound Design After Effects Cinema 4D
30.91%
Retention · Facebook
25.41%
Retention · Google
6 mo
Sustained program

Niantic needed a sustained UA creative program for the global launch of Catan: World Explorer. The target was strategy-based mobile gamers with an emphasis on retention metrics, not just install volume. We ran 5 creatives per month over 6 months, with each month's performance data directly shaping the next month's strategy.

The challenge: strategy games demand creatives that communicate gameplay depth fast enough to hook a scroll, but slowly enough to land with the right audience. High-context game, short attention window, competitive UA market.

Client
Niantic Labs
Production Context
Via CRAFTSMAN+
Scope
6-month UA creative program
Formats
Video, static, app-store creatives, playable ads
Platforms
Facebook, Google, App Store
Tools
After Effects, Cinema 4D, Photoshop

Retention numbers across a high-volume pipeline. Not one lucky piece, a validated system running at scale.

30.91% Retention rate on Facebook for the Global Adventure video Facebook · Global Adventure Video
25.41% Retention rate on Google for the Explore Your World static Google · Static Creative
60–80+ Deliverables per month including resizes, variants, statics, and video Monthly volume
6 mo Sustained program with performance data feeding strategy each month Engagement duration

Five new concepts per month, rotating between static and video based on platform performance data. Every piece was concepted, storyboarded, and produced in-house.

Map Travel Catan: World Explorer · UA Campaign
Totems Catan: World Explorer · UA Campaign
Dice Toss Catan: World Explorer · UA Campaign
Global Adventure 30.91% retention on Facebook · Primary launch asset
UA Video 5 concepts / month × 6 months
Primary campaign assets. Hook-forward, gameplay-driven. 30s and 15s cuts optimized for Meta and Google feed placements. Each concept rotated in or out based on the prior month's retention and CPM data. After Effects · Cinema 4D
Static Creatives Rotating monthly based on performance
Designed to carry the retention strategy where video wasn't the platform-optimal format. Explore Your World delivered 25.41% retention on Google as a static. All key placements and aspect ratios covered. Photoshop
App Store Creatives iOS and Google Play formats
Screenshots and preview assets for both app stores, designed to maintain creative consistency with the UA campaign running on paid channels. Photoshop · After Effects
Resizes + Variants 60–80+ deliverables / month
Platform-native format packages for every primary asset. Volume scaled with the program without sacrificing output quality. The process was built to handle it. After Effects · Photoshop

Each month's strategy was built on the previous month's data, not assumptions.

The test-and-iterate methodology meant nothing shipped without a reason and nothing stayed in rotation without proof. Creative Direction, Content Strategy, and production ran from the same seat, which kept the feedback loop tight enough to move on a monthly cadence without losing fidelity.

Run a program
that measures up.

30 minutes. No pitch deck. We'll talk platforms, formats, and what's actually working in your market.