WB Games · Via CRAFTSMAN+

Game of Thrones: Conquest
UA Campaign

Creative Direction UA Creative Motion Design Animation Strategy Paid Social
6 mo
Sustained retainer
4+
Platforms
WB
Flagship title

Game of Thrones: Conquest is WB Games' flagship mobile strategy title — empire building, dragon mechanics, and real-time warfare across the Seven Kingdoms. We ran a 6-month retainer producing monthly static and video UA creatives across Facebook, Instagram, TikTok, and Snapchat.

The challenge in competitive franchise UA: the IP's visual language is already loaded, and the mobile strategy category is saturated. Every creative had to earn attention in a feed where other games run the same dragon shots. Concept diversity was the methodology for finding what actually moves installs, not iteration on a template.

Client
WB Games
Production Context
Via CRAFTSMAN+
Scope
6-month UA creative retainer
Formats
Video + static paid social
Platforms
Facebook, Instagram, TikTok, Snapchat

A full-cadence monthly creative program on WB's flagship title. Performance data was managed on the client side — what we can speak to is the scope, the sustained output, and the creative methodology.

6 mo
Sustained monthly retainer on WB's flagship mobile title
Engagement duration
4
Platforms covered — Facebook, Instagram, TikTok, Snapchat
Distribution
Diverse
Distinct creative angles per batch, not variations — genuinely different concepts
Creative methodology
Monthly
Strategy adjusted each month based on performance data from the client
Cadence

Monthly video concepts designed for concept diversity — distinct creative angles built to surface real performance signals across a competitive franchise IP.

Concept 01
Game of Thrones: Conquest · UA Campaign
Concept 02
Game of Thrones: Conquest · UA Campaign
Concept 03
Game of Thrones: Conquest · UA Campaign
Concept 04
Game of Thrones: Conquest · UA Campaign
UA Video
Monthly batch · 6 months
Primary campaign assets for paid social. Each monthly batch was built around distinct creative angles, not variations — strategic range was the methodology for finding top performers in a saturated franchise category.
After Effects
Static Creatives
Monthly batch · rotating placements
Platform-native static assets across all paid social placements. Designed to test creative angles independent of video format, supporting a fuller performance signal across the media mix.
Photoshop
Creative Strategy
Monthly · data-informed
Each month's strategy was built on performance data from the previous month. Creative direction and production ran from the same seat, keeping the feedback loop tight enough to move at retainer cadence without losing fidelity.

Concept diversity is how you find what actually moves installs.

Franchise IP carries its own gravity — the visual language is already loaded. The job was developing creative range wide enough to surface real performance signals, not iterations on the same dragon shot. Six months of monthly batches, each adjusted on the prior month's data. Creative direction and production from the same seat kept the strategy-to-output loop tight.

Run a program
that measures up.

30 minutes. No pitch deck. We'll talk platforms, formats, and what's actually working in your market.