Activision · Via CRAFTSMAN+

Call of Duty: Mobile
Cinemagraphs

2D Animation 3D Motion Compositing After Effects Cinema 4D Spine 2D
5
Cinemagraphs
15
Total assets
3
Aspect ratios

Activision needed 5 looping cinemagraph animations for Call of Duty: Mobile — pieces that had to feel alive and polished while delivering across three aspect ratios for different placement types.

The discipline in cinemagraph work is selection: which element moves, and which elements hold completely still. One or two motion focal points — character breathe, fire flicker, hair — while the rest of the frame holds dead still. A cinemagraph that moves too much becomes a video loop. Too little and it stops reading as alive. The restraint is the craft.

Client
Activision
Production Context
Via CRAFTSMAN+
Deliverable
5 looping cinemagraph animations × 3 aspect ratios
Formats
16:9 · 1:1 · 9:16
Tools
Spine 2D · After Effects · Cinema 4D

5 cinemagraph animations delivered across all required formats. 15 total assets, covering every placement type in the brief.

5
Looping cinemagraph animations delivered to Activision spec
Call of Duty: Mobile
15
Total assets: 5 cinemagraphs × 3 aspect ratios, full placement coverage
Total deliverables
3
Aspect ratios per cinemagraph: 16:9, 1:1, and 9:16 — all placement types covered
Format coverage
Scale
Delivered at franchise scale with technical precision across three production tools
Production scope

Five cinemagraph animations built across Spine 2D, After Effects, and Cinema 4D. Character movement, VFX, and 3D elements composited into frames where most of the image holds completely still. The stillness is what makes the motion read as expensive.

Cinemagraph 01 - Heroes
Call of Duty: Mobile · Looping placement creative
Cinemagraph 02 - Echo Gun
Call of Duty: Mobile · Looping placement creative
Cinemagraph 03 - Choices
Call of Duty: Mobile · Looping placement creative
Cinemagraph 04 - Battle
Call of Duty: Mobile · Looping placement creative
Cinemagraph 05 - Aim
Call of Duty: Mobile · Looping placement creative
Cinemagraph Animation
5 animations
Character movement animated in Spine 2D. VFX and compositing in After Effects. 3D elements built in Cinema 4D. Each piece engineered around a single or dual motion focal point, with the rest of the frame holding completely still.
Spine 2D · After Effects · Cinema 4D
Multi-Format Delivery
15 total assets · 3 ratios each
Full format package per cinemagraph: 1920×1080 (16:9), 1080×1080 (1:1), and 1080×1920 (9:16). Every placement type in the brief covered without quality compromise across ratios.

The stillness is what makes it expensive.

Cinemagraph work at franchise scale requires technical precision across multiple tools and a compositional discipline that most motion designers skip. Selecting which element moves — and which elements hold completely dead — is the entire craft problem. One or two focal points. Everything else locked. That restraint is what separates these from generic looping content, and it's what makes them work in placement inventory where generic content disappears.

Placement creative
that reads premium.

30 minutes. No pitch deck. We'll talk platforms, formats, and what's actually working in your market.