Swift Games · Via CRAFTSMAN+

Heroes vs. Hordes
UA Pitch

Creative Direction UA Creative Motion Design Animation Writing Strategy
5
Distinct concepts
4
Platforms
Retainer
Interest confirmed

Heroes vs. Hordes is a strategy survival game — defeat escalating enemy hordes using weapons, spells, and upgrade decisions under pressure. The goal was not just to produce ads: it was to pitch Swift Games hard enough to earn a retainer before a budget relationship existed.

Five 30-second concepts developed on spec, each targeting a distinct player motivation. Not five versions of the same ad, but five separate creative angles built to demonstrate range. The brief work had to be done correctly upfront — knowing the game, knowing the audience, naming the angle before opening a timeline.

Client
Swift Games
Production Context
Via CRAFTSMAN+
Deliverable
5 × 30-second UA video concepts
Platforms
Facebook, Instagram, Snapchat, YouTube
Format
Video — paid social UA

Five complete concepts delivered with minimal client revision. The client confirmed retainer interest — it was postponed due to budget constraints on their side, not creative fit.

5
Distinct 30-second concepts, each built around a different acquisition hook
Delivered on spec
Minimal
Client revision rounds — brief clarity eliminated back-and-forth
Revision rounds
4
Platforms covered with native format delivery
Distribution
Retainer
Client confirmed interest — deferred due to client-side budget constraints, not creative outcome
Next step

Five separate creative angles for one title: power fantasy, strategic depth, upgrade progression, survival tension, and competitive drive. Each concept built to show range, not volume.

Concept 01 — Power Fantasy
Heroes vs. Hordes · UA Pitch
Concept 02 — Strategic Depth
Heroes vs. Hordes · UA Pitch
Concept 03 — Upgrade Progression
Heroes vs. Hordes · UA Pitch
Concept 04 — Survival Tension
Heroes vs. Hordes · UA Pitch
Concept 05 — Competitive Drive
Heroes vs. Hordes · UA Pitch
UA Video Concepts
5 × 30-second
Five distinct creative angles written, directed, and animated in full. Each structured around a different acquisition hook — not variations on a single concept, but genuinely separate creative approaches to the same game and audience.
After Effects
Platform Delivery
Facebook · Instagram · Snapchat · YouTube
All five concepts delivered in platform-native formats and aspect ratios for each channel. Format packaging was part of the spec, not an afterthought.
Creative Strategy
Full brief + angle development
The five angles weren't random — they came from a structured analysis of the game's mechanics and the audience's motivations before a single frame was built. Writer, director, motion designer, and strategist from the same seat.
How We Worked

The brief work is done before
the timeline opens.

Minimal revision rounds on five spec concepts is a function of doing the brief correctly — knowing the game, naming the audience, defining the creative angle before touching After Effects. Five distinct hooks require five distinct briefs. The discipline of building range into a pitch, rather than defaulting to variations, is the same discipline that keeps a monthly retainer program from going stale.

Need creative range,
not just volume.

30 minutes. No pitch deck. We'll talk platforms, formats, and what's actually working in your market.